Knowra Animatronics Animatronics Animatronics combines mechanisms, electronics, and performance techniques to make figures imitate the movement and behavior of living beings, especially in entertainment.
Servo motor : A motor paired with feedback control that moves to a commanded position or speed. Servos precisely position limbs, jaws, and facial features in many animated figures.
Theme park : An amusement park organized around themed areas, attractions, and entertainment. Theme parks use figures to make rides and environments feel inhabited.
Automaton : A self-operating mechanical device, especially one made to resemble a living being. Automatons are historical precursors to electronically controlled entertainment figures.
Mechanical engineering : The engineering discipline concerned with machines, motion, forces, and energy. It supplies the mechanical design methods behind animatronic structures and movement.
Computer-generated imagery : The creation or alteration of images using computer graphics. CGI creates characters as digital images rather than physical moving figures.
Pneumatics : Technology that uses compressed gas to transmit and control mechanical power. Pneumatic cylinders provide forceful, fast movements in large or rugged figures.
Dark ride : An indoor amusement ride that carries visitors through a series of scenes. Dark rides often use animated figures as characters within staged scenes.
Clockwork toy : A toy powered by a wound spring and regulated by a mechanical escapement. Clockwork toys established ways to give small figures repeatable motion.
Mechatronics : The integration of mechanical engineering, electronics, control, and computing in machines. Animatronics draws on this combination to coordinate physical figures and electronic controls.
Motion capture : The recording of movement for analysis or use in animation and digital characters. Motion capture drives digital performances, while animatronics move physical bodies.
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