Card game
A game played with a deck or other set of cards, whose rules determine how players draw, hold, play, or score them.
Playing card: A printed or digital card used as a component in games, often bearing a suit, rank, or special effect. The basic object whose identity and effects the rules make meaningful.
Shuffling: Reordering a collection of cards to make their sequence unpredictable. It randomizes the order before a deal or draw.
Poker: A family of card games in which players wager on hands ranked by rules. Betting makes concealed information and opponent judgment explicit.
Board game: A game played on a marked surface or board, often using pieces, dice, or cards. Boards and spatial piece movement provide an alternative to card-centered play.
Mamluk playing cards: A surviving group of Islamic playing cards from the Mamluk Sultanate, dating to before the modern European deck. They provide early material evidence for a developed card tradition.
Deck (cards): A collection of cards prepared for use in a card game. Its composition determines which possibilities can appear during play.
Dealing (cards): Distributing cards from a deck to players or game areas according to rules. The deal establishes starting hands and sometimes determines the first player.
Contract bridge: A partnership trick-taking game in which bidding sets a contract for each deal. It combines a standard deck with partnership communication and strategic play.
Dice game: A game in which dice determine actions, outcomes, or scores. Dice generate outcomes through rolls rather than through a card sequence.
French-suited playing cards: A deck pattern using hearts, diamonds, clubs, and spades, widely used in modern card games. Its compact suit system became the standard for many internationally popular games.