Knowra Fighting game Fighting game A video game genre in which players control combatants who fight one another, usually in one-on-one matches using attacks, defenses, and special moves.
Frame data : A record of how many game frames an action takes, remains active, and leaves a character recovering. Frame advantage determines which fighter can act first after an attack is blocked or lands.
Heavyweight Champ : A 1976 Sega arcade game in which players controlled boxers in a side-view match. Its direct, two-player combat is an early precursor to the genre’s arcade format.
Player versus player : A multiplayer mode in which human players compete directly against one another. Direct competition between players is the genre’s defining match structure.
Evolution Championship Series : An annual fighting-game tournament series commonly known as Evo. Evo is one of the best-known stages for high-level competition across multiple fighting games.
Beat 'em up : A combat game genre centered on moving through stages while fighting groups of enemies. Unlike fighting games, beat 'em ups usually pit players against crowds rather than a single rival.
Hitbox : A region used by a game to detect attacks, collisions, or other interactions. Hitboxes determine whether attacks connect, trade, or miss during close combat.
Karate Champ : A 1984 arcade game by Technos Japan built around one-on-one karate matches and joystick-and-button controls. It helped establish the one-on-one martial-arts match as a fighting-game template.
Character archetype : A recurring design pattern that groups characters by their typical abilities, strengths, and play style. Archetypes help distinguish fighters such as grapplers, rushdown characters, and zoners.
Super Smash Bros. Melee : A 2001 Nintendo fighting game for GameCube that developed a long-running competitive scene. Its distinct movement and tournament culture show how the genre supports different competitive styles.
Arena fighter : A fighting game style in which combatants move freely through three-dimensional arenas. Arena fighters trade the genre’s usual side-on, lane-based movement for open-space movement.
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