Knowra Mobile game Mobile game A video game designed for play on a portable device, such as a smartphone, tablet, or handheld console. Mobile games range from brief touch-based experiences to complex games with dedicated controls.
Touchscreen : A display surface that detects touch input and enables direct interaction with on-screen content. Touchscreens make tapping, swiping, and dragging common mobile game controls.
Casual game : A video game designed for accessible play, often with simple rules and short sessions. Many mobile games target quick, low-commitment play.
Console game : A video game designed primarily for play on a dedicated gaming console. Console games typically assume a television and dedicated controller rather than portable touch input.
Game & Watch : A series of handheld electronic games released by Nintendo beginning in 1980. Its self-contained portable games established an influential model for gaming on the move.
Free-to-play : A business model that lets players access a game without an upfront purchase, often charging for optional content. Mobile storefronts helped free-to-play become a dominant game business model.
Accelerometer : A sensor that measures acceleration, including changes caused by movement or tilt. Games can use device tilting to steer, aim, or control motion.
Augmented reality game : A game that overlays digital content on views of the physical environment. Mobile cameras and location sensors let games place play in real surroundings.
PC game : A video game designed primarily for play on a personal computer. PC games commonly rely on keyboard, mouse, or controller setups unlike many mobile titles.
Snake (video game) : A video game in which a growing line moves through a bounded space and avoids collisions. Nokia's bundled Snake helped make phone gaming familiar to a wide audience.
In-app purchase : A transaction that buys digital content or features within a software application. In-app purchases let mobile games monetize after installation.
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