Multimedia (computing)
Multimedia in computing combines formats such as text, sound, images, animation, and video in digital content or systems, often with user interaction.
Digital image: A visual representation encoded as a grid of pixels or other digital data. Still images supply a visual layer that multimedia can combine with sound and text.
Media synchronization: The coordination of separate media streams so their timing and presentation remain aligned. Synchronization keeps dialogue, video, captions, and other timed elements in step.
Video game: An electronic game in which players interact with a computer-generated environment or rules. Games combine graphics, sound, animation, and responsive input into interactive experiences.
Hypertext: Text containing links that allow navigation between documents or sections. Hypertext links textual information, while hypermedia extends linking to multiple media formats.
Digital convergence: The merging of previously separate technologies, industries, or media forms through digital systems. Multimedia is one expression of technologies converging on shared digital platforms.
Digital audio: Sound represented as discrete digital samples or encoded data. Audio adds speech, music, and effects to multimedia presentations.
Data compression: The encoding of information using fewer bits than an uncompressed representation. Compression reduces the storage and bandwidth demands of large media files.
Video conferencing: Real-time communication using transmitted video and audio between people in separate locations. Conferencing integrates live sound and images with controls for group communication.
Linear media: Media designed to be experienced in a fixed sequence from beginning to end. Linear presentation contrasts with multimedia systems that let users choose paths or actions.
World Wide Web: A global information system of interlinked resources accessed over the internet. The Web made multimedia content broadly publishable and accessible through browsers.