Knowra Shigeru Miyamoto Shigeru Miyamoto Shigeru Miyamoto is a Japanese video game designer and producer who created or co-created Mario, The Legend of Zelda, Donkey Kong, and other enduring game franchises.
Gunpei Yokoi : A Japanese game designer and Nintendo executive who developed the Game & Watch series and helped create the Game Boy. Yokoi was a senior Nintendo designer whose work overlapped with Miyamoto’s early career.
Donkey Kong : A 1981 arcade game in which Jumpman climbs structures to rescue a captive from a giant ape. Miyamoto designed this arcade hit, which introduced characters that became central to his career.
Game design : The practice of defining a game's rules, systems, challenges, and player experience. Miyamoto’s work is a distinctive body of practice within game design.
Sonobe : A city in Kyoto Prefecture, Japan, where Shigeru Miyamoto was born and raised. Miyamoto’s childhood in Sonobe informed later accounts of his interest in exploring.
Platform game : A video game genre centered on navigating environments through running, jumping, and overcoming obstacles. Miyamoto’s Mario games helped establish platform games as a major genre.
Takashi Tezuka : A Japanese video game designer and producer who co-created major Nintendo series, including Super Mario and The Legend of Zelda. Tezuka collaborated closely with Miyamoto on the design of Nintendo’s landmark games.
Mario : A Nintendo video game franchise centered on the plumber Mario and his adventures across fantastical worlds. Miyamoto created the character and helped shape the franchise’s defining games.
Nintendo Entertainment System : A Nintendo home video game console released in Japan in 1983 and North America in 1985. The console’s success gave Miyamoto’s early games a broad home audience.
Nintendo Research & Development 1 : A Nintendo development division responsible for games and hardware, including early arcade and handheld products. Miyamoto began his Nintendo career in the company’s game-development organization.
3D platformer : A platform game whose environments and movement operate in three-dimensional space. Super Mario 64 became an influential model for movement and camera control in this genre.
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