Skatepark
A purpose-built facility for skateboarding and related wheeled sports, with features such as ramps, bowls, rails, and ledges.
Half-pipe: A U-shaped ramp with opposing transitions and a flat section between them. Its curved walls let skaters build speed and perform aerial tricks.
Street skateboarding: Skateboarding that uses street-like obstacles such as stairs, ledges, rails, and gaps. Street-oriented parks recreate urban obstacles in a designated, controlled setting.
Skateboarding: A sport and recreational activity in which riders maneuver on a skateboard. The growth of skateboarding created demand for dedicated places to ride.
Skateboarding subculture: A social culture organized around skateboarding, with distinctive practices, media, and styles. Parks give local skate communities a shared place to develop skills and identity.
Bowl (skateboarding): A rounded, basin-shaped skating area with walls that curve into the riding surface. Its continuous curves support flowing lines without the flat-bottomed layout of a half-pipe.
Vert skateboarding: A skateboarding discipline focused on aerial tricks on a vertical ramp. Vert skating depends on tall transitions and vertical walls found in specialized parks.
Surfing: The sport of riding ocean waves on a surfboard. Skateboarding's early culture and carved riding style drew heavily on surfing.
Urban planning: The planning and design of land use, infrastructure, and public spaces in cities. Choosing a park's site and layout brings skateboarding into municipal planning decisions.
Skateboard ramp: An inclined or curved structure designed for skateboarding maneuvers. Ramps are the broader feature family that includes many park obstacles.
BMX: A bicycle sport that includes racing and freestyle riding on ramps and other obstacles. Many skateparks accommodate BMX riders alongside skateboarders.