Knowra 3D computer graphics 3D computer graphics 3D computer graphics creates images of three-dimensional scenes from digital models, using algorithms to represent geometry, materials, lighting, and cameras.
3D modeling : The creation of digital representations of three-dimensional objects and scenes. Modeling supplies the shapes that a graphics system places and renders.
Computer graphics : The field concerned with generating, manipulating, and displaying images with computers. 3D graphics is one branch of computer graphics, alongside methods for 2D imagery.
Video game graphics : The graphics techniques used to create and display interactive video game worlds. Games rely on real-time 3D rendering to update images as players act.
Ivan Sutherland : An American computer scientist whose work helped establish interactive computer graphics. His Sketchpad system demonstrated interactive graphical modeling in the early 1960s.
Rasterization : The process of converting geometric primitives into fragments or pixels on a screen. It is the standard real-time route from projected triangles to image samples.
Linear algebra : The mathematics of vectors, matrices, and linear transformations. Transforms use vectors and matrices to position, rotate, and scale objects.
Computer-generated imagery : Images or sequences produced or substantially altered with computer graphics. Film and television use 3D graphics to create scenes that cameras cannot capture directly.
Sketchpad : An interactive computer drawing system created by Ivan Sutherland in the early 1960s. It showed how computers could let users construct and manipulate graphical objects.
Ray tracing : A rendering method that traces light paths to estimate how light reaches a camera. It produces shadows, reflections, and indirect lighting by simulating light transport.
Coordinate system : A framework of axes and values used to specify positions and directions. Graphics pipelines move points among object, world, camera, and screen coordinates.
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