Linked from
The 20 pages that link to Affordance, each with the reason it gives.
PerceptionRelated: Perceived objects often appear in terms of the actions they make possible.
Player agencyRelated: Players can exercise agency only over actions they can perceive as available.
User interfaceRelated: Controls work best when their appearance suggests the actions they support.
ToyRelated: A toy’s shape and material make some actions easier to notice and perform.
Information designRelated: Clear visual cues connect presented information to possible actions.
Interaction designRelated: Controls need to communicate which actions they make possible.
ProxemicsRelated: Room layouts afford particular distances, movements, and patterns of encounter.