Knowra Emergent gameplay Emergent gameplay Emergent gameplay consists of unplanned player experiences that arise from interactions among a game's rules and systems, rather than from individually scripted events.
Game mechanics : Rules and procedures that define player actions and their effects in a game. Mechanics supply the rules whose interactions can generate unplanned experiences.
Dwarf Fortress : A simulation game in which players manage a dwarven settlement in a procedurally generated world. Its interacting simulations produce elaborate incidents and stories not directly authored.
Scripted event : A predetermined occurrence triggered by a specific condition in a game or other interactive work. Scripted events are authored in advance rather than arising from system interactions.
Game design : The practice of defining a game's rules, systems, challenges, and player experience. Designers shape the conditions under which unplanned interactions can occur.
Complex systems : Systems whose interacting components produce collective behavior not readily explained by any single component. Emergent gameplay is a designed example of complex system behavior.
The Sims : A life simulation game series in which players direct characters through domestic and social activities. Character needs and relationships combine into unpredictable household narratives.
Narrative design : The craft of structuring story, characters, and dramatic events in interactive media. Narrative design can author events that emergent play instead produces indirectly.
Systems design : The design of interacting rules, resources, and processes within a game. It coordinates the systems whose interactions enable emergent play.
Agent-based model : A computational model in which autonomous agents follow rules and influence one another and their environment. Games often produce emergent outcomes through rule-following agents interacting in a shared world.
Minecraft : A sandbox game built around mining, crafting, construction, and survival in a block-based world. Its building and survival systems let players invent goals and outcomes.
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