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The 34 pages that link to Feedback loop, each with the reason it gives.
Algorithmic biasRelated: Predictions that shape future observations can amplify disparities across repeated deployments.
Goodhart's lawRelated: Once a measure becomes a target, its effects feed back into the behavior it records.
Game mechanicsRelated: Game systems use feedback loops to amplify or counteract player and system advantages.
Game designRelated: Feedback loops can amplify or restrain advantages as a game progresses.
Game balanceRelated: Positive feedback can let an early lead compound into an insurmountable advantage.
PlayRelated: Responses from people, materials, or environments shape what happens next during play.
Institutional racismRelated: Institutional inequalities can reproduce themselves through policies shaped by earlier unequal outcomes.
Systems thinkingRelated: Feedback explains how system behavior can amplify or dampen change.
Behavioral financeRelated: Rising prices can encourage buying, which pushes prices higher and reinforces optimism.
Player agencyRelated: Visible responses teach players whether their actions affect the game.
Recommender systemRelated: Displayed recommendations influence clicks, and those clicks train later recommendations.
Emergent gameplayRelated: Feedback between player actions and system responses can amplify or redirect gameplay.
Institutional discriminationRelated: Unequal outcomes can become inputs to later institutional decisions, compounding disadvantage.
KanbanRelated: Regular review uses observed flow and outcomes to adjust the process.
Limits to GrowthRelated: Reinforcing and balancing loops connect the model’s population, production, and resource variables.
Simulation gameRelated: Player actions often trigger reinforcing or balancing cycles in the modeled system.
Directed cycleRelated: Directed cycles provide graph models for feedback among system components.
Boolean networkRelated: Feedback among variables helps generate persistent patterns and oscillations.
GameplayRelated: Game feedback links player actions to consequences and subsequent choices.
Interactive mediaRelated: Responses to user actions make interaction feel consequential and guide further choices.
TamagotchiRelated: Care changes the pet’s condition, which in turn signals what care is needed.
Collective behavior in networksRelated: Feedback can amplify small local changes into persistent network-wide patterns.
Economic bubbleRelated: Rising prices can attract buyers, whose purchases push prices higher and strengthen expectations.
Evolution (general usage)Related: Feedback can amplify small changes or stabilize a developing system.
Game (video entertainment)Related: Games use feedback to signal consequences and shape continued play.
Incremental gameRelated: More resources buy upgrades that generate still more resources.
Robert J. ShillerRelated: Rising prices can encourage optimism and buying, which may push prices higher still.
Video game designRelated: Feedback can stabilize game systems or amplify a player's advantage.