Knowra Game design Game design Game design is the practice of creating a game's rules, systems, structure, and player experiences. It shapes what players can do, how play unfolds, and what choices mean.
Game mechanics : Rules and procedures that define actions, constraints, and outcomes in a game. Mechanics turn a design's intentions into actions players can take.
Core loop : A recurring sequence of actions and rewards that structures moment-to-moment play. The core loop is the repeated activity a design asks players to perform.
Level design : The craft of constructing playable spaces, routes, challenges, and encounters. Levels arrange space and obstacles to guide the experience of a game.
Game development : The broader process of producing a game, including design, programming, art, audio, and testing. Design shapes the intended play, while development includes the full production process.
Game rules : Instructions and constraints that govern how a game is played. Rules establish the boundaries within which designed play unfolds.
Feedback loop : A process in which a system's output influences its later behavior. Feedback loops can amplify or restrain advantages as a game progresses.
Narrative design : The design of story, character, and narrative delivery in interactive media. Narrative design coordinates plot and information with player action.
Gamification : The use of game-like elements in contexts that are not games. Gamification borrows game techniques without necessarily designing a complete game.
Game balance : The adjustment of a game's options and systems to support fair or varied play. Balance tunes the relative strength of choices created by the design.
Emergent gameplay : Unexpected play patterns produced by interactions among a game's systems. System interactions can create experiences designers did not script directly.
Show all 23