Linked from
The 13 pages that link to Player agency, each with the reason it gives.
Video gameRelated: Games invite action by making choices matter within their rules.
Game designRelated: Agency measures whether designed choices produce consequential outcomes.
Game balanceRelated: Balanced options matter only when players can meaningfully choose among them.
Sandbox gameRelated: Sandbox play depends on choices having room to shape the experience.
Simulation video gameRelated: Control over modeled systems is a defining pleasure of the genre.
GameplayRelated: Agency describes how much player decisions shape the experience.
Video game genreRelated: Genres differ in the kinds and scope of player decisions they emphasize.