Linked from
The 27 pages that link to Procedural generation, each with the reason it gives.
Game designRelated: Generated content lets a design vary encounters without specifying each one.
Generative artRelated: It describes the rule-based production of forms that generative artists use.
RoguelikeRelated: Algorithms produce varied dungeon layouts and encounters across separate runs.
Sandbox gameRelated: Generated worlds can extend exploration beyond hand-authored locations.
Sid MeierRelated: Randomly generated maps helped make each Civilization campaign distinct.
DemosceneRelated: Algorithms let demos generate complex visuals from small programs.
GameplayRelated: Generated content can vary the situations gameplay presents.