Rasterization
Rasterization converts geometric shapes or other continuous descriptions into a discrete grid of pixels or samples. It determines which samples represent each shape and what values they receive.
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Computer graphicsBroader topic: It is the standard route from vector geometry to screen pixels.
TypographyRelated: Digital type must be rasterized to appear on pixel-based screens and printers.
Real-time renderingRelated: It is the main pipeline that turns scene geometry into screen coverage.
Video game graphicsRelated: Most real-time games use rasterization to draw scene geometry quickly.
Graphics cardRelated: It is a core stage in converting a 3D scene into a 2D image.