Linked from
The 12 pages that link to Chamber (firearms), each with the reason it gives.
Cartridge (firearms)Related: The cartridge fits inside it, where firing pressure is contained.
Firearm actionRelated: Actions move cartridges into and out of this location.
Repeating firearmRelated: Each successive cartridge must be chambered before it can be fired.
Bolt actionRelated: The bolt closes behind the chamber to contain firing pressure.
Automatic firearmRelated: The action must place each successive cartridge in the chamber.
Blowback operationRelated: The chamber supports the cartridge case as the bolt starts to move.
Bolt-action rifleRelated: The bolt closes behind the cartridge seated in this part of the rifle.
Rotating boltRelated: The rotating bolt locks the cartridge into the chamber’s breech end.
Russian rouletteRelated: The loaded chamber is the source of the game’s immediate lethal risk.