KnowraGamificationLinked fromLinked fromThe 13 pages that link to Gamification, each with the reason it gives.All 13Related 2Narrower topic 1Compared with 10Game designCompared with: Gamification borrows game techniques without necessarily designing a complete game.Intrinsic motivationRelated: Its rewards and feedback can support interest or displace it, depending on design.Serious gameCompared with: Gamification adds game features to another activity; a serious game is itself a game.Educational gameCompared with: An educational game is a game; gamification adds features such as points or badges to instruction.Game-based learningCompared with: It adds game-like features to instruction without necessarily making instruction a game.Experience pointNarrower topic: Experience points are frequently adapted as a progress incentive outside games.Educational toyCompared with: A toy is a play object; gamification adds game features to another activity.Educational video gameCompared with: A lesson with points and badges is gamified without necessarily being a video game.Rhythm gameRelated: Rhythmic scoring and feedback can be adapted to training and practice tools.Game (play)Compared with: It borrows game incentives without turning the underlying activity into a game.Candy Crush SagaCompared with: Candy Crush Saga is a game itself, not an instance of gamifying a separate activity.Game (video entertainment)Compared with: Gamification borrows game features while retaining a non-game activity as its purpose.Video game designCompared with: It borrows design techniques without making the larger activity a game.