Linked from
The 17 pages that link to Level design, each with the reason it gives.
First-person shooterRelated: Sightlines, cover, and chokepoints determine how firefights unfold.
MarioRelated: Mario levels teach movement and introduce hazards through carefully arranged spaces.
Video game developmentRelated: It turns mechanics into navigable challenges and pacing.
Wolfenstein 3DRelated: Keys, locked doors, secrets, and patrols shape the game's maze progression.
GameplayRelated: Levels arrange the situations in which gameplay choices occur.