Linked from
The 15 pages that link to Rasterization, each with the reason it gives.
TypographyRelated: Digital type must be rasterized to appear on pixel-based screens and printers.
Real-time renderingRelated: It is the main pipeline that turns scene geometry into screen coverage.
Video game graphicsRelated: Most real-time games use rasterization to draw scene geometry quickly.
Graphics cardRelated: It is a core stage in converting a 3D scene into a 2D image.
OpenGLRelated: Rasterization turns OpenGL's assembled primitives into candidate pixel outputs.
Direct3DRelated: Direct3D’s graphics pipeline rasterizes assembled primitives before pixel shading.