Linked from
The 24 pages that link to Turn-taking, each with the reason it gives.
ImprovisationRelated: Taking and yielding turns lets participants build on one another's spontaneous contributions.
Nonverbal communicationRelated: Gaze, posture, and vocal cues help signal when a turn begins or ends.
ProsodyRelated: Pitch, tempo, and final contours can signal whether a speaker is continuing or yielding.
DialogueRelated: Participants use turns to alternate contributions without requiring every exchange to follow a rigid sequence.
Discourse analysisBroader topic: Its patterns reveal how speakers manage participation and conversational order.
Social interactionBroader topic: Its timing and rules make reciprocal conversation possible.
Interpersonal communicationRelated: Conversation depends on participants signaling when to speak and yield the floor.
Computer-mediated communicationRelated: Interfaces and delays affect when people speak, interrupt, or yield the floor.
CommunicationBroader topic: Conversation relies on participants coordinating when to speak and listen.
Conversation analysisRelated: Turn allocation and transition points show how conversation proceeds without a central controller.
Voice user interfaceRelated: Voice interactions need to signal when the system or person may speak.
Synchronous communicationRelated: Speakers coordinate turns to avoid or repair simultaneous speech.
KinesicsRelated: Gaze, posture, and gesture can signal when a speaker yields or claims a turn.
PolitenessRelated: Waiting, yielding, or interrupting can signal consideration or disregard.
Table mannersRelated: Taking turns speaking and serving prevents diners from competing for attention or food.
GreetingRelated: Greeting exchanges often establish who has the floor and invite a response.
Intercultural communicationRelated: Different expectations about pauses and interruption can affect conversational coordination.
Playground gameRelated: Taking turns helps distribute roles and access to shared equipment.
FarewellRelated: A farewell often signals that conversational turns and the encounter are ending.
Drinking gameRelated: Many games assign drinking actions to a player's turn.
Small talkRelated: Short questions and replies help participants share the floor without lengthy negotiation.
Candy LandRelated: Players draw and move in order, practicing a basic rule of shared play.
Head shakeRelated: A listener may shake their head during another person’s turn to signal a response before speaking.
Meta-communicationRelated: Pauses and turn transitions can communicate whether an utterance continues, ends, or invites response.