Linked from
The 71 pages that link to Human–computer interaction, each with the reason it gives.
PerceptionRelated: Interface design depends on how users perceive controls, feedback, and visual structure.
Participant observationRelated: Observation in use reveals how people adapt technologies within real activities.
AutomationCompared with: Automation reduces direct interaction, whereas interface design shapes it.
Graphic designCompared with: It addresses interaction and system behavior beyond the visual layer graphic design often shapes.
Assistive technologyRelated: Interaction design shapes how effectively users operate assistive software.
Visual perceptionRelated: Interface design depends on how people notice and interpret visual elements.
Cognitive psychologyRelated: Cognitive limits inform interfaces that people can understand and use.
Turn-takingNarrower topic: Voice interfaces must detect when a person has finished speaking or expects a response.
AffordanceNarrower topic: Interface designers use affordance concepts to explain how visual elements suggest or enable actions.
Graphical user interfaceNarrower topic: GUIs became a defining subject and practical setting for this broader field.
TouchscreenNarrower topic: Touchscreens make interface design depend directly on physical gestures and screen layout.
Cognitive scienceRelated: Knowledge of attention, memory, and decision-making informs usable interface design.
Computer-mediated communicationCompared with: It focuses on human-system interaction, whereas this concept concerns communication between people.
Flow (psychology)Related: Interface clarity and responsive feedback can help users remain immersed in tasks.
Web designNarrower topic: It provides broader models for understanding how people use websites and interfaces.
GazeRelated: Gaze can serve as an input method and reveal interface attention.
Software engineeringRelated: Usability and accessibility determine whether engineered functionality works for its intended users.
Usability testingNarrower topic: Usability testing draws on this field’s methods for studying interaction.
User interface designNarrower topic: Interface design is one practical part of this broader field.
Participatory designNarrower topic: Participatory design became a prominent approach within this broader design and research field.
Wearable technologyNarrower topic: Wearable interfaces must fit into movement, attention, and daily routines.
CognitionRelated: Designers use cognitive findings to make interfaces easier to perceive and operate.
Computer mouseNarrower topic: Mouse design shapes how people issue commands through graphical interfaces.
Recommender systemNarrower topic: Interface choices determine how recommendations are explained, controlled, and acted upon.
User interfaceNarrower topic: User interfaces are a central subject of this broader discipline.
Brain–computer interfaceNarrower topic: Brain interfaces are one interaction approach among touch, speech, and other input methods.
Game controllerNarrower topic: Controller layout is an interface-design problem shaped by human movement and perception.
Voice user interfaceNarrower topic: Voice interfaces are one way people communicate with interactive systems.
Human factors engineeringRelated: Interface design applies human factors principles to how people perceive, interpret, and control digital systems.
Ivan SutherlandRelated: Sketchpad demonstrated direct interaction with graphical objects rather than only typed commands.
Information designNarrower topic: Digital information design often depends on how interfaces support user action.
Interactive artNarrower topic: Interactive artworks use its methods to make audience actions legible to machines.
Explainable artificial intelligenceNarrower topic: Explanations must be designed for human interpretation and decision-making, not only mathematical fidelity.
Interaction designNarrower topic: It is the broader research field that includes interaction design practice.
EmbodimentRelated: Embodied interaction explains why posture, gesture, and physical setting matter in interface design.
KinesicsRelated: Gesture and posture can serve as input signals or shape how interfaces interpret users.
Latency (engineering)Narrower topic: Input-to-display delay affects how direct and controllable an interface feels.
Information scienceRelated: It informs the design of information systems around human tasks and behavior.
User experience designNarrower topic: UX design draws on this broader discipline’s methods and models.
Computer artRelated: Interactive computer artworks turn interface design into part of the artistic experience.
Input deviceNarrower topic: Input devices are one side of the interaction between people and computers.
J. C. R. LickliderNarrower topic: Licklider’s emphasis on interactive partnership helped shape this broader field.
Computer-supported cooperative workNarrower topic: HCI is a broader field; CSCW gives particular attention to interaction among people through technology.
Decision support systemRelated: Interface design affects whether evidence is understood and used appropriately.
Video game accessibilityNarrower topic: Its methods help assess whether game interfaces are usable and understandable.
Information systemRelated: Interfaces shape how people enter, retrieve, and act on system information.
Input/outputNarrower topic: I/O devices mediate the signals through which people interact with computers.
New media artRelated: Its principles shape how participants encounter responsive artworks.
Output deviceRelated: Output devices shape how systems communicate results to people.
Pointing deviceNarrower topic: Pointing devices are physical channels through which people interact with computers.