Linked from
The 71 pages that link to Human–computer interaction, each with the reason it gives.
PerceptionRelated: Interface design depends on how users perceive controls, feedback, and visual structure.
Participant observationRelated: Observation in use reveals how people adapt technologies within real activities.
Assistive technologyRelated: Interaction design shapes how effectively users operate assistive software.
Visual perceptionRelated: Interface design depends on how people notice and interpret visual elements.
Cognitive psychologyRelated: Cognitive limits inform interfaces that people can understand and use.
Cognitive scienceRelated: Knowledge of attention, memory, and decision-making informs usable interface design.
Flow (psychology)Related: Interface clarity and responsive feedback can help users remain immersed in tasks.
GazeRelated: Gaze can serve as an input method and reveal interface attention.
Software engineeringRelated: Usability and accessibility determine whether engineered functionality works for its intended users.
CognitionRelated: Designers use cognitive findings to make interfaces easier to perceive and operate.
Human factors engineeringRelated: Interface design applies human factors principles to how people perceive, interpret, and control digital systems.
Ivan SutherlandRelated: Sketchpad demonstrated direct interaction with graphical objects rather than only typed commands.
EmbodimentRelated: Embodied interaction explains why posture, gesture, and physical setting matter in interface design.
KinesicsRelated: Gesture and posture can serve as input signals or shape how interfaces interpret users.
Information scienceRelated: It informs the design of information systems around human tasks and behavior.
Computer artRelated: Interactive computer artworks turn interface design into part of the artistic experience.
Decision support systemRelated: Interface design affects whether evidence is understood and used appropriately.
Information systemRelated: Interfaces shape how people enter, retrieve, and act on system information.
New media artRelated: Its principles shape how participants encounter responsive artworks.
Output deviceRelated: Output devices shape how systems communicate results to people.
SarcasmRelated: Sarcasm poses problems for systems interpreting user sentiment and intent.
ChatbotRelated: Its principles shape whether chatbot exchanges are clear, usable, and trustworthy.
Electronic artRelated: Interactive artworks use interfaces to turn gestures and choices into changes in the work.
Human behaviorRelated: Interface design can shape how people act with digital tools.
Business informaticsRelated: System usefulness depends on how employees and customers can act through its interfaces.
George Armitage MillerRelated: Miller’s later work on WordNet supported computational tools for handling human language.
HAL 9000Related: HAL’s conversational interface makes trust and control part of the mission’s mechanics.
Behavioural sciencesRelated: Knowledge of human behavior guides usable interface design.
InformaticsRelated: Information systems succeed only when their representations and operations work for people.
Legal informaticsRelated: Legal software must present complex information in ways practitioners can evaluate and use.
Means of communicationRelated: Interfaces are communication mechanisms through which people instruct devices and interpret their responses.
Media psychologyRelated: Psychology informs how interface choices affect usability, engagement, and trust.
Vilém FlusserRelated: His concern with users acting within programmed systems resonates with questions of interface and agency.